People often complain SL feels like a ghost town, with many sims going empty a majority of the time. Larger environments spread people out more. You are effectively paying more money for less land when you up-scale.ģ. parcel and still have room for a comfortably spacious yard. Chances are, if your house was not double sized it would fit easily into a 512sq.m. parcel? You need to pay more money to incease your land until the house will fit. Your double sized house won't fit on a 512sq.m. From her perspective it was the house that was shrinking.Ģ. When Alice drank the potion that made her larger, to her it did not appear she was growing. It might help to think of it like Alice's experience in Wonderland. Four 10x10m rooms can fit in the space of a single 20x20m room. When you double the size of something you are increasing the amount of area it requires four times. Since land is a set size, when you make content and avatars larger you are effectively making land smaller. Anything is possible in SL, but only if you can fit it on your land. The male mesh can get as tall as 8'10"/2.69m!ġ. That's just the difference of a couple of feet. My avatar is 5'7"/1.70m, which is tall for a North American woman. To put that in perspective, the average man in North America is a miniscule 5'10"/ 1.78m and the average NBA basketball player only a mere 6'6"/1.98m.Ĭase in point, here's my avatar next to the "average guy" in SL. So when it says you're 6'7", you are actually 7'1" (2.16m) tall! It's actually giving you a height about six inches (0.15m) shorter than you actually are. The height displayed in the appearance editor is broken.
Those are some exceptionally tall avatars!īut it's worse than that. If so then you've seen that the starter avatars are shown to be around 6'3" for the women, and up to about 6'6"-6'7" (About 2m tall!) for the men. New users coming in to SL may notice that the Appearance Editor displays your avatar's height when you go to edit your shape. If you're an experienced builder you probably realize it but aren't aware of all the ways in which it affects you. If you're new to SL you may not have realized it yet, but scale is really, incredibly "off" in SL.
"SL content creators can craft a richer, larger and more detailed world in Second Life, simply by building smaller - but Linden Lab has to help them by encouraging most avatars to shrink down to a much more realistic size." How scale affects content creation and land ownership in Second Life.